a blog by a man with hair.
Published on June 19, 2009 By baldgye In PC Gaming

Ok, well over the last year or so I've been all about RTS's. Gaming seems to go with one genre for a few years, for the longest time I can remember PC gaming was all about FPS's with Quake, Doom, Unreal Tournament and Call of Duty, but recentally its been all about RTS's. So here's my list of most played and most loved RTS games.

 

5. Starcraft

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Now this dosn't go very high on my list for a number of reasons. Back in the day when this launched, and even with the launch of Brood War I never played SC. I'd heard of it but was too busy in FPS's and any RTS game I played was one of the many C&C games from Westwood. But with the recent anoucement of SC2, and the hype arround it I deceded to download SC and Brood War from the Blizzard store and have been playing through the single player. This was where I discovered that I'm really not about the single player RTS experiance anymore. While the single player missions where pretty good, pretty hard and long with the story being told with cut scenes and ingame voice over aswell as the breifing room I really just didn't care all that much and just wanted to see what crazy shit I could build. I tried the skirmish to try and check out the tech tree of each race, and it just was impossible for a n00b SC player to get anywhere as the AI will apprentally only attack you, and rush you at the soonest possible moment, which ends up being a very frustrating experiance. I've not played it online becasue without any friends that play it, I cant imagin I will do much better.

 

4. Command & Conqure 2: Tiberan Sun

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This is again a pretty old game, but is one of the best RTS's out there, this shows off what Westwood could really do. Not only did they build on C&C1 they added countless new units and structures and the graphial jump was huge (although granted it was relised along time after C&C1). Its maps where huge and had bigger battles that alot of current RTS's have. Its one of the best looking 2D RTS's to date.

 

3. Dawn of War

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Ok, I'm not a fan of DoW2 but DoW is one of the most fun RTS's out there. Its mechianic of capturing nodes was pretty fun and can be very fast paced. It also had a very low camera which meant it was very easy to micro manage huge forces in intence battles. Its also one of the best games to use races from Games Workshop which when I was a lad was all I cared about (sisters of battle hell yeah!). It even had an army painter which allowed you to make your side have the most repulsive battle colours, which was really... very cool.

 

2. Demigod

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This game rocks. It would be number one if it had more support. Yeah I know thats a little unfair as its a brand new IP from a company with a small gaming history but thats just how it is. This took the idea of DoTA and made it AWSOME. Every game is like an entire game of Diablo, but with co-op. AWSOME! I also love the fact that the game comes DRM free, and then when I got the Retail and download version of the game I got 2 serial keys so I can give it to a friend if I wanted! And I've not even mentioned the best bit... you can play as a massive upgradable castle with legs that can absorb buildings and thats armed with a massive hammer of dsetruction, a catapult, a light tower and a shoulder full of archers!..... AWSOME!

 

1. Red Alert 3

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At first, I didn't like RA3 at all, infact I hated it and I hated EA for killing Westwood studios. But, the more and more I played it online co-op or 'deathmatches' the more I loved it. You really have to let it grown on you before you'll get it, and even more so if you liked RA2 (which I did, alot). EA and whats left of Westwood really have taken Red Alert where it needed to go, and instead of it being a C&C3 clone with diffrent units its a totally diffrent game thats heavily focused on the micro and small scale battles. But, if your handly with your reasouse managment you can still achive massive armies. Not only this but EA actually seem to give a shit about support, which from what I can tell, is a 1st! Who knows what the future brings for RA3, all I know is they keep making it more and more ballanced and keep on updating the C&C site, which is all good as far as I'm consered.


Comments (Page 6)
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on Jun 23, 2009

actual RTS

 

1. Supreme Commander Forged Alliance

2. Demigod

3. Empire Total War

4. Red Alert 3

5. Battleforge

 

lgendary RTS

 

1. Star Craft

2. Total Annihilation

3. WarCraft3 TFT

4. C&C Tiberium Conflict

5. C&C Generals

 

on Jun 23, 2009

oh, I see what you mean

on Jun 23, 2009

Annatar11
I preferred MechCommander to MechCommander 2, personally. Though both were good. My list, in no particular order:

- MechCommander, my first real online RTS. Played the crap out of it while the MSN Zone was active.

- Ground Control/Ground Control 2, the first game was a masterpiece of its time. The second looked better, but it didn't quite match GC's awesomeness. Was a great game in its own right, however.

 

I like the sequels of these because they are the ones I have, if anyone wants an online game in either of them im up for it

on Jun 23, 2009

Ground Control is actually a free game now.

http://www.fileplanet.com/156136/150000/fileinfo/Ground-Control-(Free-Game)

If you're feeling nostalgic. It won't look too pretty now, but it had a great story

on Jun 24, 2009

For me:

1. Starcraft (Best and most strategic RTS ever made).

2. Supreme Commander Forged Alliance (Wouldn't have died if GPG decided to support it).

3. Demigod (Great game, I have a ton of fun playing it).

4. Sins of a Solar Empire: Entrenchment (The only problem with this franchise is that games take WAY TOO LONG).

5. Company of Heroes (Revolutionary for it's time).

on Jun 28, 2009

1. Company of Heroes

2. Total Annihilation

3. Sins of a Solar Empire

4. Warcraft III

5. Supreme Commander

 

on Jun 28, 2009

1. Dawn Of War (with expansions)

2. Demigod

3. Supreme Commander Forged Alliance

4. StarCraft

5. maybe Rise of Legends

on Jun 28, 2009

1. Age of Empires 2: Conquerors

 

2. Rise of Nations

 

3. Stronghold: Crusader

 

4. Sins of a Solar Empire: Entrenchment

 

5. Age of Mythology: Titans

 

on Jun 28, 2009

1. Rise of Nations/Thrones & Patriots

I love this game I still play it often, this is what the age of empires games should have been, great depth, excellent meld of turn based meta on the map and real time.  So many features like the unit time with change the different bonuses per country, cards with bonuses, etc...a great game.

 

2. Star Trek Armada II

 

ONe of the few times I like the sequel more than the original, in particular the simplification of the crew/officer reasource, there was just a bit too much complexity in the economy of the first one for my personal tatstes.  One of the only 3D rts out there, an excellent map creation / mod tool allowing for even full mission/senario creation, some of the best unit AI I have ever had the joy of playing with/against, and  a good mix of varied races.

 

3. Dawn of War up to Dark Crusade

 

Brutality, brought gratuitous violence from fps to rts as well as introduced many new features to the rts market, varible cover, moral ( a favorite mechanic), and a fast paced almost twitch style of forced expanison with its innovative reasource system.  Unfortunatly the cameras low ceiling can be frustrating, THQ's support for it (patches, extra content) sux/ non existent, and its sequel took a great start and dumbed it down while slappoing prety graphics on it.

 

4.  Star Wars Empire at War & Forces of Coruption

A veyr fun game to play if a bit exausting with the amount of well managmet involoved; the main thing that drags this lower on the list is the ground portion of the game, maps are very repetive, units not as dynamic as for the space battles.

 

5. Sins of A solar Empire

 

Innovative, massive scale

however it does have some major cons that drag ti down for me and I hope to see improved in the future as I beleivce the engine has a lot of potential: Very long game times for the most part, can be a drag would like to see jsut a straight up fleet combat option added like in EOW where you can skip empire building and just smash some heads if in a less patient mood, NO CAMPAGIN AND SHALLOW STORY LINE, a real bummer for me becuase I like immersion in my games, low production value on intro and avatars, fell kinda tacked on and out of place in a game with 3d models to have 2d avatars slaped on, and last but by no means least, the lack of a true 3d implementation for combat and building.  A good start, and a good company, but the game fell short for me.

 

Honorable mentions

 

Supreme Commander

a good prrof of concept of seemless zoom and various managment tools, but its bugs on relese, lack of difference between factions (there basically all te same with diff paint jobs), and run of the mill storyline ruin what could have been a great succesor to total anhilation.

 

Starcraft

 

Good Campaign, fairly good balance, seriously overhyped though

 

Command and Counquer (entire franchise)

I really enjoy its slick interface and its a good pary game but wish some more depth and strategy would be mixed in

on Jun 28, 2009

1. Homeworld (Series) A personal favorite for many reason, some gameplay flaws, but an extremly immersive experience.

2. Kohan (Immortal Sovereigns and Ahrimans Gift, Kohan 2 was ruined by fixed settlements) Kohan introduced distance and supply as meaningful concepts in an RTS, unit balance was excellent between the four factions. Really sad alot of people never got to jump online and play a few team games of Kohan.

3. SOASE

4. Take Command (Series) - I must be some kind of civil war nut huh? This game has the potential to be one of the best RTT games ever, lack of multiplayer is a definite drawback. A realtime (second for second) engine that emphasizes roads, distance, supply, terrain, leadership, and unit formation. It becomes an amazing battlefield experience; you really feel like a general.

Watch for Gettysburg from http://www.norbsoftware.com its one of the 2 guys who made the take command games doing it now with full 3D (instead of sprites) and multiplayer.

5. Rise of Nations - a mainstream RTS that introduced some really cool concepts with borders and attrition.

on Jun 28, 2009

In no particualar order, some of my favorites:

  • The original C&C and Red Alert. Great games .
  • Red Alert 3 - kinda. It's a bit over the top with the superweapons, though. There are too many things that there is really no defense against. I feel more like it's a rush to nuke everything first than a real strategy game.
  • Sins of a Solar Empire, although it takes too long to play.
  • Age of Empires games in general are of very good quality .
  • Homeworld games . Some of the best space RTS games, with outstanding visuals that really give you a huge sense of scale. Although they could've done without the "you carry your old fleet into the next level" stuff, which can sometimes kill you in the next level .
  • Starcraft, of course.
on Jun 29, 2009

needs moar STRONGHOLD CRUSADER!

 

althoughghgghghgh, i do also like...

- demigod

- starwars empire at war

- age of empires 2

- c&c 3

all in no particular order

on Jun 29, 2009

1. Act of War

2. Dawn of War

3. Homeworld 2

4. Sins of a Solar Empire

5. Company of Heroes

on Jun 29, 2009

This is an interesting discussion.. thank you for sharing.

 


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on Jun 29, 2009

Homeworld games . Some of the best space RTS games, with outstanding visuals that really give you a huge sense of scale. Although they could've done without the "you carry your old fleet into the next level" stuff, which can sometimes kill you in the next level .
That was only Homeworld 2, it liked to punish people for doing well. As far as the homeworld series goes, the original was the best. Carrying your fleet over to the next level was part of the pluses of the Homeworld series, not a minus; it added a continuity to the campaign lacking in other RTSes. The only problem I ever had with it was growing my fleet so big at one point that it couldn't get in formation to jump to the next level...the formation was wider than the level map. The sequels were an exercise in dumbing down the UI to make the game more "accessible"...though Cataclysm did use add subsystems, which was cool.

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